a winning deck

He Has To Run Out Sometime...

Guruhi Are the Land · Newark (OH), USA

March 8th 2011 · won by John Bell

score
2GW8
format
2R+F
souls at table
19
twda id
2011gatlno
marginalia

Description: The deck is so named because every game I have played it, someone at the table has commented that I would have to run out of Faerie Wards at some point. Until it's seen in action, it is hard to describe just how effective a wall this deck can be without blocking at all. The deck is extremely slow, but relies on locking down its predator to get itself entrenched. Eternal Vigilance really makes the deck obnoxious - it does require you to block, but judicious usage can truly sap your predator's will - attempt to block a hunt or vote without intercept or ensure that you have an Obedience in hand for 0-stealth actions. The Rack and Papillion for Marconius assure that you can Faerie Wards to your heart's content and Smiling Jack to end games. The major challenge for the deck is increasing Marconius' capacity to ensure everyone is a legal target for Faerie Wards/Banishment. Both actions are just awesome for the deck. Depending on the table, I used Goblinism to either get Papillion or Secure Haven most often. There should also probably be some Govern's in this deck to utilize all the wonderful superior Dominate, but for some reason that always scares people. Mylan can either bleed or be another way to keep the Marconius-machine untapped and running. The other two are there to try and ensure that my prey is losing maximum pool to Smiling Jack in the endgame, but can also be helpful keeping a predator in a hunt-loop. Always nice for a deck that likes to sit around and wait for opportunities. Huge against breeder decks and other weenies. Virtually ensures I will never run out of Faerie Wards, offers pool gain, and the ability to retrieve early discards - can't say enough good about them. Most recent addition to the deck in an attempt to keep my prey from running away from me; excellent synergy with making Marconius older anyway and often times this deck just happens to be the political power at a table. To test whether this card was worth playing, I wanted to ensure I always had a few in hand. It might be a bit much, but the card is so very good when only paying 1 blood. It is also nice to be able to play it at basic [myt] on a bounced bleed to keep the pressure on my predator. Probably should include a few Deflections in the deck, but the idea was to really try and abuse Faerie Wards. I may try to drop 2-3 in the future and replace them with Deflection.

the crypt

Vampires

12
  1. 5Marconiuspotence — inferiordominate — superiormytherceria — superiorobtenebration — superior
  2. 2Marcus Viteldominate — superiorfortitude — superiorobfuscate — superiorobtenebration — superiorpresence — superior
  3. 2Quentincelerity — inferiorobtenebration — inferiorauspex — superiordominate — superiorfortitude — superior
  4. 2Gratianoobfuscate — inferiorpotence — inferiordominate — superiorobtenebration — superior
  5. 1Béatrice L'Angouauspex — inferiordominate — inferiornecromancy — inferiormytherceria — superior
the library

Cards

80

Master

24
  1. 6Ashur Tablets
  2. 1Auspex
  3. 2Fortitude
  4. 1Giant's Blood
  5. 1Lilith's Blessing
  6. 1Papillon
  7. 1Powerbase: Madrid
  8. 1Rack, The
  9. 1Secure Haven
  10. 2Smiling Jack, The Anarch
  11. 4Villein
  12. 3Wider View

Action

5
  1. 4Eternal Vigilance
  2. 1Goblinism

Ally

3
  1. 1Impundulu
  2. 1Mylan Horseed
  3. 1Young Bloods

Equipment

1
  1. 1Heart of Nizchetus

Political Action

4
  1. 4Banishment

Action Modifier

16
  1. 2Blanket of Night
  2. 3Foreshadowing Destruction
  3. 2Shadow Play
  4. 5Shroud of Absence
  5. 4Stone Travel

Action Modifier/Reaction

1
  1. 1Aura Absorption

Reaction

25
  1. 15Faerie Wards
  2. 3Obedience
  3. 3On the Qui Vive
  4. 4Wake with Evening's Freshness

Event

1
  1. 1Scourge of the Enochians