Vampires
- 4Armin Brenner
- 3Hektor
- 3Undele
- 2Klaus Konrecht
The deck plays generally the same as any stealth/vote deck with a more interesting stealth module. Ideally Armin Brenner is your first minion and should always be first unless he isn't in your opening crypt. He is the only minion in the crypt that can maximize the use of all cards in the crypt and his 1 pool/vote adds up over the course of the game. The deck will play quite a few cards each turn and maximizing cards like Forced March for stealth and untap is key. The deck can generally bloat fast enough to handle a moderately fast bleeding predator and Majesty or Resist Earth's Grasp will slow down Animalism rush significantly while accepting that a Grappling foe will kill the deck. Undele is key for late game antics to make sure your two other actions/turn are exactly what you want them to be. While it never showed, gaining potentially 5 pool calling a Black Forest Base action is rather nice. The changes I would make after playing it outside of the local playgroup would be two fewer KRCs and another Neonate Breach and then some other damage vote or maybe even a utility vote like Snipe Hunt/Permanent Vacation to take out late threats that can be brought back. Delaying Tactics recycled in the finals against me slowed down my offense several turns.