Vampires
- 4Izhim abd Azrael
- 3Djuhah, The Bronze Bow
- 2Nizzam al-Latif
- 2Reza Fatir, The Dark Angel
- 1Joe "Boot" Hill
Description: Ever since cards like Reunion Kamut and Art of Memory were printed, I have been wanting to build a deck with all these Black Hand toys. I recently traded for enough Seraph's Seconds to build a competitive Black Hand deck and try and get the most out of them. I experimented with !Tremere and Lasombra for a bit at first, before ending up with Assamites. Of course it should have been obvious all along Assamites are the best pick for such a deck, since they are the only clan that has two Seraphs in the same grouping and get five different Black Hand crypt cards in that same grouping. This deck is a bloat/multiact deck at its core and, but with so many actions a turn, it allows you keep pressure on your prey while still bloating enough to survive even the most aggressive bleed predators. It's especially important to build up a solid ready region with at least a Seraph with a Tattoo Signal plus two other vampires before you start throwing multiple Losses a turn at your prey. Once the Watchtower comes into play even the most dedicated wall decks will have trouble blocking every critical action and you can oust everyone at your leisure. It seems master-heavy at first, but with 6 trifles and four copies of Information Highway it works out just fine. There should probably go an Archon Investigation in there instead of one of the Info Highways or maybe the Yoruba Shrine. The three Ashur Tablets are kinda critical as well, because in every game I played with this deck, I ran out of cards in the endgame. If one gets cancelled it's not a big deal, because you can just retrieve it with the Sargon Fragment. Fourth Cycle is in there to make sure the Watchtower's upkeep stays at one pool per turn when other people play Unmasking or Anthelios. As a bonus it also gets rid of them. In the end I never needed it, but I still think it's a good idea. This section is perfect. I always had a Loss when I needed one and in every game I played so far I have managed to bring out 4 or 5 different minions. Reunion Kamut is really good, especially since it works on older vampires as well. It's mostly there so I can retrieve a cancelled Ashur Tablet, but it's also quite handy to recycle a Loss or a Haqim's Law. I should probably add a single copy of Trochomancy to the deck to mess with Ashur/Liquidation based decks. Art of Memory is amazing. I used them to recycle an Elder Impersonation to oust a particularly troublesome Henry Taylor twister deck, I used them to recycle Haqim's Laws to stay alive against a !Ventrue bleeder without a predator and I used them to get lot of mileage out of a single copy of Loss. On top of it, you get to flush an unwanted card (say, extra Information Highways or Gehenna Events) out of your hand. If I were to play it again, I'd swap a Seraph's Second for a fifth Art of Memory.