Vampires
- 4Aksinya Daclau
- 3Fakir al Sidi
- 3Mictlantecuhtli
- 1Mimir
- 1Janey Pickman
Rhein-Main-Bashing · Mainz, Germany
May 3rd 2014 · won by Johannes Walch
This deck is sort of an evolution of my !Nos Deck centered around Cailean where I have big vampires that fight really well and have a good defense but had problems with consistently getting gamewins due to the slow build up (few crypt acceleration) and lack of multi-act. I cut back on the fight consistency and fixed those two problems. The master section is completely focused on crypt acceleration and pool gain. There are lots of obvious and helpful additions like Fame, but really there is no way to fit them without sacrificing something. The Biothauma Experiments are really strong and the mini equipment module works well. I thought about going for more fancy silver bullets, but in the end the basic stuff is far more useful. Never used the Dog Pack, good in theory against Majesty heavy preys. Enkil Cog is a no brainer and I usually use at least two or none, the six Freak Drives are just right, more will easily be too much. Don't need to constantly multi-act, rather in a few strategic places (like putting on an experiment and then Deep Song). The combat is diverse on purpose to keep people guessing, especially since the discipline spread of the vamps is scary. It is also focused around not spending blood, none of the cards cost, and there is multiple synergies in there. I can't consistenly win against combat heavy decks but I can survive the one or two critical combats and have some hitback and I can usually obliterate anything that doesn't fight at all.