a winning deck

Xendil multirush with baby-snakes

11th Hiekkaharju Nightmares · Vantaa, Finland

October 12th 2019 · won by Lasse Pöyry

consult the event report

score
2GW8.5+3
format
3R+F
souls at table
18
twda id
2019hnvf
marginalia

Finals seating was: Lasse Pöyry (Hatch the Viper rush) -> Petri Wessman (Illegalism Anarch bleed) -> Pauli Tuomiluoma (Ravnos Animalism combat) -> Matias Frosterus (Anarch for + dom toolbox) -> Jyri Puhakka (Dementation bleed toolbox) First round was 4 players, everything went smoothly. My predator was Montano Purge, prey was Lasombra (toolboxy). I had to allow one point to cross table, but was happy to get 1+3 from first round. Second round was difficult. It was obvious from the start that the table would time out. Didn't do a single action backwards and I was able to get 1.5 point in the end. Prey was a wall, kind of - Tzimmie starter played by Esku. I had some difficulties getting snakes to Xendil, but early temptation but forward helped. Predator was Nana+Nangila, but I was lucky I guess, that grandprey was able to torporize them every now and then. Third round went really well. My predator was MMPA deck that didn't bring any minions for many many rounds. I was able to go forward from the beginning and torporized every minion my prey had. Also I was able to equip Xendil with goggles before standing next to grandpreys Howler. Didn't have difficulties in combat then, and in the end table was clean from minions other than mine. Oh, and I did get to use book of going forth by night to steal Rock Cat, which was cool but didn't really contribute to victory. 1+4 for me. I decided to have same prey than round 3 in the finals and sit in front of Jyris Dementation bleed. I thought that I could let Petri bleed some and then get rid of his minions, hopefully getting 2 points. Didn't go as planned - had some difficulties finding rushes, had to defend my own pool and Petri ousted his prey relly quickly. When there was only half an hour left, I figured that I should help Matias oust Jyri. That would make it more difficult to Petri to get a second point, it would't change anything for me - I still needed to get Petri out. I had one good round which did the trick - four rushes forward torporizing at least 3 (maybe 4, not sure) Tension was in the table and then bleeding with Codex was enough to oust Petri. Matias made one more effort against me and then raised his hands. About the deck: I made the deck day before tournament so it wasn't tested. It was surprisingly solid. I didn't use Heidelberg in any rounds. Possible changes would be removing Dreams and Heidelberg, adding wall street maybe (Dreams is too easily contested and card flow is quite ok). Fleetnes was actually important so maybe another one. Under Siege and Mantle of Bestial Majesty are other key cards.

the crypt

Vampires

12
  1. 5Xendil Charmerobfuscate — inferiorcelerity — superiorprotean — superiorserpentis — superior
  2. 1Luke Fellowscelerity — superiorobfuscate — superiorprotean — superior
  3. 1Spideranimalism — inferiorfortitude — inferiorcelerity — superiorprotean — superior
  4. 1Alex Camillecelerity — inferiorfortitude — inferiorobfuscate — inferiorprotean — superior
  5. 1Charlie Tyneobfuscate — inferiorprotean — inferiorserpentis — inferior
  6. 1Joseph Fischerprotean — superior
  7. 1Lula Burchfortitude — inferiorprotean — inferior
  8. 1New Bloodsanguinus — inferior
the library

Cards

90

Master

11
  1. 1Carver's Meat Packing and Storage
  2. 1Dreams of the Sphinx
  3. 1Failsafe
  4. 1Heidelberg Castle, Germany
  5. 1Perfectionist
  6. 1Tension in the Ranks
  7. 4Vessel
  8. 1Wider View

Action

22
  1. 2Abbot
  2. 1Ambush
  3. 1Big Game
  4. 3Bum's Rush
  5. 1Fleetness
  6. 2Harass
  7. 4Mantle of the Bestial Majesty
  8. 3Marked Territory
  9. 2Rumble
  10. 1Temptation
  11. 2Under Siege

Equipment

4
  1. 1Book of Going Forth by Night, The
  2. 1Codex of the Edenic Groundskeepers
  3. 1Ivory Bow
  4. 1Light Intensifying Goggles

Retainer

10
  1. 9Hatch the Viper
  2. 1Mr. Winthrop

Action Modifier

12
  1. 2Cloak the Gathering
  2. 1Earth Control
  3. 9Instantaneous Transformation

Action Modifier/Combat

1
  1. 1Resist Earth's Grasp

Combat

30
  1. 9Earth Meld
  2. 1Form of Mist
  3. 10Psyche!
  4. 1Pursuit
  5. 1Sideslip
  6. 8Taste of Vitae