Vampires
- 5Anson
- 5Miller Delmardigan, Teacher of Bahari
- 2Carter
Celestial Harmony #2 · Eudemonia, Berkeley (CA), USA
June 22nd 2008 · won by Ira Fay
Description: It's a little tricky to acquire 30 Trophy: Progeny irl (thanks gNat and Ian!), but once you get them, this deck can be fun to play. It reliably takes advantage of turns 1-3 master phases, which are often wasted in most decks. Miller's special is incredibly good - he is so perfect for this deck, and Anson compliments him beautifully. My goal in designing this deck was to get a trophy deck in the TWDA, and assuming I didn't make any stupid illegal deck errors, I'm excited to post the first one. Trophy: Progeny is very powerful in such large numbers, especially because it can act that same turn. Choosing the right Red List target is tricky, because you want something that you can burn, but other players can't. Whenever possible, choose a target that your prey controls. Then, just sit back and wait as long as possible, building the perfect combat hand, holding the Palle Grande, playing 2-3 Trophies per turn. Try to convince the table that you're not a threat (much easier when the Palla Grande is in your hand, and not on the table.) If things are flowing smoothly, you'll have 10+ Trophies on the table by turn ~8, and then you can lunge when you're ready. If you have a fast predator, bring up Anson first because he can Deflect, Parity Shift, and 2nd Trad to keep you in the game. If you draw The Parthenon early, you can consider bringing up Miller first. Without The Parthenon, you'll hand jam on Masters. It's very rare that I discard a Trophy: Progeny in this deck. Golconda was very helpful to keep me (or an ally) in the game long enough for the combo to go off.