Vampires
- 2Anvil
- 2Volker, The Puppet Prince
- 2Dre, Leader of the Cold Dawn
- 1Bianca
- 1Rake
- 1Jimmy Dunn
- 1Yuri, The Talon
- 1Jacob Bragg
- 1KoKo
- 1Lupo
... Which reminds me that despite your inveigling I never did post my UBCon Tourney-winning deck, which was also a combat deck, though not so very involved as the four-discipline Marty deck. So here's the listing: The idea is really pretty obvious: get into combat, beat the crap out of some poor vampire, taste their vitae to refill your vamp. The combat section is a little on the repetitive side, but that's what seems to be effective. And it was very effective, especially the Immortal Grapples: it seemed like most people at the tourney hadn't seen IG used very extensively before, while, in my group, it has become the staple of most combat decks due to its ability to beat strike:combat ends and dodge. The Archon Investigation, cheesy trump card that it is, saved my ass a couple times when the "Meet my unblockable Return to Innocence" deck came over to bleed me for 11 for more. I was lucky enough to have it in hand at the right time, and so I got its benefit (even though, at least once, that just got Basilia with her two skill cards turned into some IC member via the old Soul Gem), which was of course tremendous. I would almost certainly have lost the final (championship) game if I had not drawn my AI quite early, and knowing that my predator was the RTI deck, held it until I needed it. The 3 princes are somewhat important for the vote angle that was meant to give me some sort of edge over "standard" combat deck operations. As it turned out, the vote angle never really paid off during the tournament - I only managed to use Anathema a couple times, and never really got any mileage out of the Con Boons. But I still think it was a good idea... library: 90 cards (the maximum we allowed; the tourney was DCI rules, with a few cards banned - paralyze cards from the Jyhad set, plus Succubus Club, Monocle, and I think that was about it.)