a winning deck

— untitled —

Tournament · Portsmouth, England

November 7th 1999 · won by Rob Treasure

consult the event report

score
format
souls at table
19
twda id
robtnov99
marginalia

Here's the deck that Rob Treasure won the November Portsmouth Tournament with, together with his comments, both on the deck and the tournament. Rob's Ventrue Untouchables "I wanted to try to show that my old faves can still rock and roll in a tournament arena. The deck harps back to the Ventrue Steamroller deck of GenCon97 with revisions for the 7/7 rulings which DID NOT help the Ventrue [Pulled Fangs, Fame/Day Op, Tomb etc etc] needed to be done however. It fits in most of the "Classic Cards" as well as a slice of Obfuscate in place of the multitude of Day Ops. The value of Master phases/cards are realised as they are laid down 2 at a time - no one can deny the effectiveness of a double Hostile in the right hands. Might take out the revelations, they are useful to get rid of intercept, wakes or power cards but more Daring the Dawn or Hostiles would be more useful. I like the crypt, obviously powervamp Arika and Queen Anne are the mainstay but either of the other princes with an obf skill card can kick ass. Lady Luck can boot you in the nuts with your draw of four but as long as one of the biggies come out you are ok. The deck has very little intercept. I tend to save the 2nd Trads and the Rumor Mill for emergencies and rely on Hostiles, Banishments, Deflections and agitation as "offensive defense". It has a lot of powerful one-shot plays, biding your time, slotting together a good hand and playing it well can take out two or cripple three players in a turn. The deck is all about laying low and balancing tables then pouncing when you are very sure or taking a calculated risk [my kind of deck]. I was impressed with [and scared by!] a couple of decks at the tourney. Niki's Trap/Undead Persistence deck was cool, I liked the obvious but overlooked inclusion of superior Dom. Will's horrible allies blender deck is great, the hurt comes from an unexpected source and the sheer numbers are hard to handle. 19 players. Could be wrong but no Malk. S&B decks, F* ***** Hooray." He's not wrong about the lack of cheese. Only one tap and bleed deck, too! It was also good to see Nathan's !Tre combat deck and Garry's big blokes doing well.

the crypt

Vampires

12
  1. 2Arikaauspex — inferiorcelerity — inferiordominate — superiorfortitude — superiorobfuscate — superiorpresence — superior
  2. 2Ranjan Rishi, Camarilla Scholarfortitude — inferiordominate — superiorpresence — superior
  3. 1Queen Anneauspex — inferiorobfuscate — inferiordominate — superiorfortitude — superiorpresence — superior
  4. 1Emerson Bridgespotence — inferiordominate — superiorfortitude — superiorpresence — superior
  5. 1Sir Walter Nashdominate — superiorfortitude — superiorpresence — superior
  6. 1Vanessaauspex — inferiorpresence — inferiordominate — superiorfortitude — superior
  7. 1Ingrid Russofortitude — inferiordominate — superior
  8. 1Juan Caliauspex — inferiorfortitude — inferior
  9. 1Lena Roweauspex — inferiorobfuscate — inferiorpresence — inferior
  10. 1Roland Loussarianfortitude — inferiorpresence — inferior
the library

Cards

88

Master

20
  1. 1Blood Doll
  2. 1Direct Intervention
  3. 1Dreams of the Sphinx
  4. 1Elysium: The Arboretum
  5. 1Fortitude
  6. 1Giant's Blood
  7. 5Hostile Takeover
  8. 1Humanitas
  9. 2Minion Tap
  10. 2Obfuscate
  11. 1Rumor Mill, Tabloid Newspaper, The
  12. 1Secure Haven
  13. 1Sudden Reversal
  14. 1Ventrue Headquarters

Action

10
  1. 2Fifth Tradition: Hospitality
  2. 3Govern the Unaligned
  3. 1Media Influence
  4. 2Restoration
  5. 2Revelations

Equipment

1
  1. 1Changeling Skin Mask

Political Action

7
  1. 2Banishment
  2. 1Parity Shift
  3. 3Rumors of Gehenna
  4. 1Ventrue Justicar

Retainer

1
  1. 1Mr. Winthrop

Action Modifier

16
  1. 2Bonding
  2. 3Conditioning
  3. 1Daring the Dawn
  4. 1Day Operation
  5. 1Foreshadowing Destruction
  6. 2Forgotten Labyrinth
  7. 2Freak Drive
  8. 2Lost in Crowds
  9. 2Seduction

Reaction

11
  1. 4Deflection
  2. 2Forced Awakening
  3. 1Second Tradition: Domain
  4. 4Wake with Evening's Freshness

Combat

22
  1. 7Majesty
  2. 4Resilience
  3. 2Rolling with the Punches
  4. 4Skin of Steel
  5. 3Superior Mettle
  6. 2Unflinching Persistence